💱Random Stats Enchanter

by Berlin

As King of Emperium and War of Emperium is just around the corner, we want to provide spice on the Meta. As we all know that the server has enough stocks of Stones and Zeny, this new implementation will help Event players create new meta and burn those stocks.

Items that can be enchanted

  • Weapons Anything that can be equipped on the character's Right Hand Slot.

  • Armors Anything that can be equipped on the character's Armor Slot.

  • Garments Anything that can be equipped on the character's Garment Slot.

  • Footgears Anything that can be equipped on the character's Footgear Slot.

  • Items that are not Rental or Bounded.

You are not allowed to enchant items that has 2 or more of the same kind on your inventory. You must only bring 1 of the kind and wearing it to be able to enchant it.

Cost and Requirement

  • 7,500,000z

  • x10 Enriched Elunium

  • x10 Enriched Oridecon

  • +6 or Above EQUIPPED ITEM

Mechanics

Enchanting Sacmmer Master

Talk to this guy on the left part of Brunhilde Hall. He will explain it to you and will tell you how much it would cost. He will then ask you which equipped item will you enchant. After selecting from the option, if you're carrying enough requirements he will then right away process it. Yes you are correct. Regardless if it's carded or how much it's refined, it will be the same after the enchantment. But of course, as part of the caution, just screenshot before enchanting as a pre-caution in-case your one of the 0.0000001% people that get bugged. Oh yes, it's 100% Chance Success.

Options

  • Weapons - Random with a maximum of 5 Options - Percent Values goes randomly from 1% ~ 10% increase and can be repeating options. (example: Magical DMG 10%) - Raw Value goes randomly from 1~30 increase and can be repeating options. (example: Atk +27)

  • Armors - Random with a maximum of 5 Options - Percent Values goes randomly from -5% to 8% and can be repeating options. (example: Player Resistance -8% [which is trash] or Boss Resistance 8%) - Raw Value goes randomly from 1~5 increase and can be repeating options. (example: MDEF +5)

  • Garments - Random with a maximum of 5 Options - Percent Values goes randomly from -5% to 5% and can be repeating options. (example: Long Range Resistance -5% [which is trash] or Melee Resistance 5%) - Raw Value goes randomly from 1~15 increase and can be repeating options. (example: Flee +15)

  • Footgears - Random with a maximum of 5 Options - Percent Values goes randomly from -7% to 7% and can be repeating options. (example: HP -7% [which is trash] or SP 7%) - Raw Value goes randomly from 1~50 increase and can be repeating options. (example: SP +47)

Everything on this NPC is totally random and can not be replicated with commands. May the best gambler wins the best stats.

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